Art section - Free textures, photos and seamless textures under public domain / CC-0 license

This is the Art-Section, a general repository for free and open source compatible digital art, for everyone to use without conditions. It gets regularly updated with new content.

Texture photos: Unedited photos made for texture creation, like creating seamless textures for level design or use them for texture painting 3D models in Blender or similar, or whatever application you can imagine.

Normal photos: This is for general artistic or scenery photography and usually not directly suited for texturing, but may be useful for other kinds of artwork.

Textures: Edited ready to use textures, they are usually made seamless, have lighting removed and material layers added like normal maps, specular maps etc.

Synthetic textures: Same as textures with the main difference, that they are not based on photos, but are artificially generated, like hand painted, generated by algorithms or rendered.

3D-Models: Game-ready 3D-Models to be used in game development or whatever you can come up with. The models are usually those I used in Uebergame, so they are Torque3D ready and come in .blend format to be edited with Blender.

 

All artwork found under this section is licensed CC0 (Public Domain), this means there is no copyright and it is absolutely free to use for everyone and of course also free for commercial use.

License:


To the extent possible under law, the person who associated CC0 with this work has waived all copyright and related or neighboring rights to this work.

Note:

Allthough there is not even the need to give credit, you are as well welcome to credit the original authors of the works and/or this site, if you use the artwork in this category, since the authors and the creator of this site have put quite some work into it.

Usage:

Use the menu on the left to browse through the categories, the main window will always list you thumbnails from all categories below from what you have selected. The items are sorted by date. If click a thumbnail, you will be redirected to a page with a bigger preview picture and some information about the image also there is a comment function for every image.

If you want to download an image, click the image again on the preview site and the image will open in full-size, then you can save it to your computer, alternatively you can directly right-click on the preview image and select "save target as" or "save link as" from the menu, this will also save the full resolution image. Don't use the mostly 720 pixel in size preview image, it has very bad quality it is only for fast traffic saving preview, make sure to always use the full size image to use in any application.

Content:

Usually there is some information added into the image comment for example, such as download source, author and license, to help you keep track of the origin and license.

The content was created with great care to not violate any rights, by avoiding to picture identifiable people or brand names, so the content can be used without having to worry. Nevertheless if you still notice any cases of this, you can contact Duion.

If you want to become contributor read this:

http://www.duion.com/art/guidelines

Special offer:

As I decided to quit publishing on Opengameart, I made an archive of all my contributions there, it also contains a lot of items I published here under "Textures", "Synthetic Textures" and "3D-Models", so download it to get a lot of the content here in one file, there are also some older and minor contributions inside the archive, that are not availalbe for download here.

Read the related blog post here: https://duion.com/blogs/quitting-opengameart

Or download the Opengameart Duion Archive file directly here: https://duion.com/files/archive/Opengameart-Duion-Archive.zip

It contains all the assets I released on Opengameart in an updated form, for example you get the UberPack-1 and Konserian Highlands set already combined in one folder, I only split them up, because of filesize limitation. You also get the Torque3D example terrains, the Torque3D terrain textures, some Uebergame asset source files, some trash art assets I had still floating around and of course all my old stuff.